Kaiji : The Ultimate GamblerY
The main character of the story, Kaiji Itō is in poverty - he lives by himself in a slum and is constantly in debt. He bides his time by playing cheap gambling games with neighbors, though he always loses. Kaiji's unrelenting misery continues until he is paid an unexpected visit from a woman named Endō, who wants to collect an outstanding debt owed to him in Kaiji's name. Endō gives Kaiji two options - either spend ten years to repay this outstanding debt, or board the gambling ship Espoir ("hope" in French) for one night to clear the debt.
Round 1 : Restricted Rock, Paper, Scissors
The game featured in the gambling tournament the first night Kaiji spends on Espoir. This gamble is similar to the original game but with a twist - the hand gestures are represented by cards, and contestants are given four cards each with the same gesture for a total of twelve. Contestants are also given three plastic stars as collateral to bet on each round of play - whenever one loses a round, the winner gets a star from the loser and the cards are being deposed.
To survive the night, contestants must maintain their three star pendants and lose all of their gesture cards. Cards cannot be destroyed or thrown away, to do so is subject to instant disqualification. Due to the simple nature of the game, single matches can be completed within ten seconds, and players can win or lose in a matter of minutes. Winners are allowed to go upstairs, where any extra star pendants are exchanged for cash and they lounge in a small cafe. In the event of a loss, individuals are taken to away to a back room by men in black suits.
Round 2 : Human Derby
The gamble seen during Kaiji's competition opposite the Starside Hotel. In contrast to Restricted Rock, Paper, Scissors, contestants are not briefed on the rules of the Human Derby, and are unaware of the nature of the gamble until they accept participating in it.
Contestants are expected to walk across a long, steel beam which is linked to the top of the Starside hotel. Since the hosts concluded that the crossing of the bridge would not be entertaining if the contestants could give up and use their hands to assist in their retreat off the bridge, a mild electric current is run through the steel beams - while not powerful enough to cause serious injury or be fatal, the current is enough to stun contestants, causing them to lose balance and fall from the bridge. The pushing of contestants to get out of the way is not condoned but is in fact encouraged, since the contestants (the "horses") are being bet on by spectators over at the Hotel, who enjoy the struggle to the other side.
Contestants who fall from the beams suffer severe injury - depending on how and where they land, their injuries can range from serious to fatal. Psychologically, this bridge is much more challenging because of the greater peril involved.
Round 3: E-Card
As the name suggests, it is a card game. Like Restricted Rock, Paper, Scissors it also has psychological strategy to it and it also uses three card types. There are three cards, the Emperor (koutei), the Citizen (shimin), and the Slave (dorei). The game is meant to be a simplification of society : The Emperor has ultimate power to give money (ie. most powerful card). Citizens cannot disobey him because they want money (ie. Citizen loses to Emperor). The Slave has nothing to lose and has no use of money, therefore the slave can defeat the Emperor (ie. The Slave loses to the Citizen card but wins over the Emperor card).
The game is played with one side having four Citizen cards and an Emperor card (Emperor side). The other side having four Citizen cards and a Slave card (Slave side). Since it is much harder for the slave side to win (as Slave cards can only defeat Emperor cards) the players of the Slave side get five times more winnings.
taKe mi aWay..Monday, March 29, 2010.19:47